Website powered by

Lowpoly Spaceship

Hardsurface/Unreal practice. Heavily based on a concept from Alexey Pyatov (https://www.artstation.com/karanak), though I took some liberties to cut polycount. Rendered in unreal, 25379 tris, 4k textures (albedo, normals, specular).

Screen capture from Unreal.

Screen capture from Unreal.

Flat shaded model (only normals).

Flat shaded model (only normals).