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Vipress (Game Character)

An assassin character I've designed and created for real-time purposes. Worked on her during my free time. A total triangle count of 58 417 tris (including weapon) and four texture sets (scroll down to see details). All work done by myself (modeling, texturing, rigging), including conceptualizing the initial design.

Beauty render.

Beauty render.

Vipress on Sketchfab (uses half the maximum texture size).

Beauty render sheet.

Beauty render sheet.

A quick animation test.

A quick animation test.

Vipress, 360° turntable.

Character consists of 4 textures sets; two of 4096x4096 and two of 2048x2048. I decided to put the hair in a different set to minimize opacity requirements. SketchFab uses halved texture sizes.

Character consists of 4 textures sets; two of 4096x4096 and two of 2048x2048. I decided to put the hair in a different set to minimize opacity requirements. SketchFab uses halved texture sizes.

Screengrab from Unreal Engine.

Screengrab from Unreal Engine.